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A downloadable game for Windows and macOS
'Worlds' is a simulator intended to recreate human history all the way from its origins in alternate world settings.
Current features:
- A 2D cell-based terrain generator that creates continent-based worlds with semi-realistic temperature, rainfall patterns, and drainage basins. Biomes, like deserts, forests, and rivers, are assigned to each cell based on its specific climate.
- An alternate 3D globe visualization of the map with a simulated, cosmetic day/night cycle.
- A map editor that allows you to modify the terrain in multiple ways: Offset the global seal levels, temperatures and global rainfall. Or use a brush to tweaks individual attributes on each cell.
- Humanity starts from a single place on the map, either chosen by you or random, and spreads all over the world, adapting along the way to the diverse environments.
- Populations in different places grow and evolve, diverging socially and technologically over time under the influence of environmental factors and interactions with other cultures.
- Population groups can join and form basic political and territorial entities (polities). Each which might in turn develop its own language and culture.
- Multiple map modes and overlays that will allow you to observe how human groups differ from each other on multiple aspects, from population densities to cultural attributes and technological advancements.
- You can take over polity factions and have some level of influence on events that happen to them.
- Mod Support: You can create and add mods to customize or add biomes, add layers, add region elements, and even add or modify discoveries to be made by the humans of your worlds.
Planned features (see also the roadmap):
- World Generation:
- Improve the world generation process to add more geological features and adhere to the theory of plate tectonics.
- Add oceanic current. These will have an effect on climates, fishing and maritime routes.
- Add geological/planetary events: volcanic eruptions, earthquakes, climate change, etc.
- Add more customizable world generation parameters, templates and modding.
- Add support for bigger/smaller worlds.
- History Simulation:
- Add more production activities like herding, crafting, trading, etc.
- Add cultural values to societies which will influence how different human groups behave, evolve and interact with each other.
- Add more abstract cultural identification/separation mechanics (art, social customs, sports).
- Add cults/religions which might expand and influence societies.
- Add population centers (villages, towns, cities) to which populations will migrate and where more complex production systems (industries) can evolve.
- Add a more robust agricultural system where different crops can be planted and harvested, and different animals can be domesticated and exploited.
- Add to polities more complex politics, different forms of government and different social structures (ie. clan systems, caste/class based societies, egalitarian societies).
- Add diplomatic interactions between polities: conflicts, treaties, alliances, etc.
- Add trading routes between cities and polities.
- Add more modding support
- User Interface:
- Add more and improved visualization overlays and views.
- Add data graphs and a history log viewer.
- Add a 3D globe view.
- Music/SFX:
- Add basic UI sounds.
- Add a procedural music generator that creates music tailored to individual cultures.
- User/Player Interactions:
- Improve a player's ability to take control/influence individual polities.
- Add the ability to 'time-travel' to arbitrary periods in a world's past without the necessity to load a save.
- Add an in-engine time-lapse viewer/player.
Join the subreddit: https://www.reddit.com/r/worldhistorysim/
Support the project on Patreon: https://www.patreon.com/DrTardigrade
Updated | 6 days ago |
Status | In development |
Platforms | Windows, macOS |
Rating | |
Author | DrTardigrade |
Genre | Simulation, Strategy |
Made with | Unity |
Tags | Alternate History, Procedural Generation |
License | MIT License |
Asset license | Creative Commons Attribution v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Patreon, Homepage, Twitter, Community |
Download
Click download now to get access to the following files:
Development log
- Improved Tribal Expansion13 days ago
- Migration Overlay27 days ago
- Revisiting Tribal Migrations41 days ago
- Converting the Tribe Split Decision55 days ago
Community
A downloadable Dystopicon for Windows, macOS, and Linux
'Dystopicon teaches you that capitalism sells you dreams at the price of nightmares.' - MundoGamers
'Have you seen how few resources are needed to talk about capitalism, technological isolationism and the extreme individualization of a society in which communities are lacking?' - Nivel Oculto
'It’s an interesting little game with multiple endings and a offers a dark analogy for how governments (not just authoritarian ones) try to control the public via media. Will you be a bood, compliant citizen?' - Free Game Planet
'Dystopicon: television, capitalism and dystopia' - DeVuego
'Exploring the criticism of capitalism in Dystopicon' - DeVuego
EDIT: We want to know your opinion about the game. Could you fill out this anonymous survey?
https://docs.google.com/forms/d/1_7m7dnLglS9VkOhskHZtd9icHWFUi-hwO7rL83RF3is/viewform?edit_requested=true
If you find any bug or problem please send us an email to games@over-software.com
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In Dystopicon the players will live in a dystopian society in which they receive money in exchange to watch TV. With that money they pay services to cover their basic needs. Throughout the game they will discover the details of this dystopia in which the government monitors your movements but gives you freedom of choice.
The story will be told through gameplay, texts and comics. Take your time to explore the different objects and the mechanics in your first day.
This game is inspired by the classic novels 1984, A Happy World and Ubik.
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If you find any bug or problem please send us an email to games@over-software.com
Thank you for playing Dystopicon!
Justice and work!
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Game design, code, music and story: J. Felipe Molina
2D art, and texts reviewer: Mario Alba
Languages available: English, Spanish
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Presskit(): http://over-software.com/Presskit/sheet.php?p=dystopicon
Follow us:
Twitter: @OveR_Software
Facebook; https://www.facebook.com/OveRSoftware/
Website: http://www.over-software.com
Important!
If you have problems to unzip and run the application on Mac, try another compression program.
Status | In development |
Platforms | Windows, macOS, Linux |
Rating | |
Author | OveR-Software |
Genre | Simulation, Survival |
Tags | dystopia, Dystopian, Life Simulation, Narrative, politics, Short, Singleplayer, sitting-simulator |
Average session | A few minutes |
Languages | English, Spanish; Castilian, Spanish; Latin America |
Inputs | Mouse |
Download
Click download now to get access to the following files:
Development log
- New Intro!May 04, 2020
- Bugs fixed, minor changes, 2019 retrospective and 2020 goalsJan 15, 2020
- We need your feedback about Dystopicon!Jun 28, 2019
- A 500$ bug...Jun 14, 2019